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Can You Make A Lot Of Money From Daz 2018

Hopefully i'm somewhat qualified enough to speak on this. I don't think we're actually allowed to put numbers out there, pretty sure it's part of the NDA. I've been a PA at daz for two years though, and when i started here i was working a minimum wage job (UK which is around £1k p/m) and doing game dev (Which didn't pay most of the time). If i have a good month i can earn over x5 what i was earning back then, and i out-earn the rest of my family combined. I bought a house too, which i wouldn't have been able to do before daz, so i'm pretty grateful to be here. It's worth noting that i'm not the top seller here, but i'm very much among them. I can safely say you can make a decent living here if you know your stuff.

There are a few caveats however. Getting stuck in the wrong specialty can leave you a with less, especially if that specialty takes a heck of a long time. For instance, i'm an environment artist, and that can often have a high time investment. If i were to work on a product for a long time, and it didn't do well on the store, that puts me in a bad place for the month. Also, as mentioned above, there are certain categories that pay less than others, like mens clothing. I find that this isn't set in stone however, since when i first joined arch was a popular genre, but now it's rather middling. Supply and demand still dictates the market here, and if a category is underserved for long enough, it may see a resurgence. On the other hand, if a category is saturated, it's going to take a dip. I guess the moral of the story is it's good to have a specialty, but unless you can shift units on your name alone, it's best to know a little bit of everything.

Marketing and efficiency are also important. Don't rely on daz to sell your gear, because it won't work. I know people who have dropped an item onto the store and have barely eeked out ten units, simply because their products weren't showcased very well. Put effort into your marketing materials and you will reap the benefits. Study color theory, composition, lighting and post-work (i'm speaking more generally here, not to yourself). This feeds into efficiency, if your product looks good, daz will almost always take it, so you just need to make sure nothing will flag in QA. The last thing you want is to get stuck in submissions or QA, because that can knock days or sometimes weeks off your turnaround time. So make sure your sets are clean, well presented and work correctly. Do this and your balance sheet will look much better.

I could keep rabbiting on about this topic all day, but i don't want to bore everyone. So as a conclusion, it's a bit of a rollercoaster really. I know PA's that have built their own houses and take care of massive families all on their daz income, but i also know PA's who struggle month to month for a variety of reasons (mostly the ones listed above). It can be incredibly beneficial for you - provided you know what you're doing, you take it very seriously, and don't depend on daz to shift your wares. I know people would rather see numbers and do a cost/benefit, but there really isn't a standard here. If it helps, i replaced my monthly income and quit my job within five months of working at daz. Again, i don't know if that's typical, it's just my experience. Some people take a very long time to work up income, and some people can draw a years salary with their first product. My advice would be to just do it, you won't know if you don't try.

Hope that helps!wink

Can You Make A Lot Of Money From Daz 2018

Source: https://www.daz3d.com/forums/discussion/242356/vendor-earnings

Posted by: powellsess1986.blogspot.com

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